Anomalies

Residence Massacre Bestiary — Stat Reference

Every anomaly's damage, spawn window, audio cues, and stun tools on a single page.

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Bestiary

The Bestiary is the dense stat-block reference for every anomaly in Residence Massacre on Roblox. Where Anomalies tells the story of radioactive mutation and the Characters page covers protagonists, this bestiary is the page you open mid-run when you need to remember the exact damage profile, audio cue, or stun window. Use the Players Hub for the navigation index and the per-anomaly pages for deep dives — every creature here links to a dedicated page with route advice.

This bestiary covers all entities confirmed on Place ID 14437001043 as of the August 28, 2026 Anniversary build. Spawn windows below are measured in in-game hours (00:00 to 06:00 = dusk to dawn). Damage numbers reflect the post–Quality of Life 2026 nerf pass; older videos that show 20 damage on Pest vents are stale.

Quick reference table

AnomalyFirst appearsPrimary damageStun toolAudio cueBehavior tag
The MutantNight 1 (00:00)Chase grabFlare Gun, barricadesBreathing + screamsPatrol / chase
The StalkerNight 2 (02:00)Static gaze, touchUV Light, camera flashPuddle gurgle + radio hissPatrol / rampage
The PestNight 2 (02:30)Window grabFlashlight flashCable chew + tappingVent / window
The Worker — Husk splitNight 3 (00:00)Patrol chaseShotgun (3 stuns), FlareHeartbeat + door slamPatrol
The SpiderNight 3 (01:00)Lunge + markShotgun, FlareCeiling skitterClimber / lunger
The AbominationThe Bunker (00:00)Chase + bed minigameCamera, FlareHeartbeatHole / boss
Undead PumpkinsNight 3 Graves (12:00)15 damage explosionAvoidPumpkin giggleStatic / thrown
Lakeview GhostHalloween 2025 (21:00)None (lore)None (can’t be killed)Low-frequency humLore entity
The MinerThe Bunker (story)None (playable)N/ADistress callPlayable protagonist
SoldiersBunker ending (audio only)NoneN/ARadio chatterOff-screen story
DelusionApril Fools (event-only)PsychologicalAvoidWhispered phrasesJoke anomaly
JerryApril Fools (event-only)Hunger damageFeed noodlesStomach growlJoke anomaly
WinterhornChristmas Blizzard (event-only)Slow attackShotgunAntler crackJoke anomaly

If you are reading this from a tablet while queueing, the table above is the page. Skip the rest of the article.

Mutant stat block

Spawns from 00:00 on every mainline night. Damage profile:

  • Patrol damage: none. Mutant patrols without damage until line of sight.
  • Chase damage: 35 per grab. Survives one grab and triggers a downed state.
  • Detection radius: 18 meters. Sound sensitivity low — sprinting is safe if you break line of sight.
  • Speed: walking pace during patrol, 1.6× player sprint during chase.
  • Audio cues: heavy breathing, occasional scream on detection.
  • Stun tools: Flare Gun (8 second stun), barricades (block pathing), closet (5 second safe window).

Full deep dive on The Mutant page.

Stalker stat block

Spawns from 02:00 on Night 2 only.

  • Patrol damage: 0 unless you stare. Staring for more than 4 seconds drains screen vignette.
  • Touch damage: 50 on contact. Triggered during rampage mode.
  • Rampage trigger: When the stare meter exceeds 100%, Stalker enters rampage for 90 seconds and ignores flashlight.
  • Audio cues: puddle gurgle (idle), radio hiss (active), distorted breathing (rampage).
  • Stun tools: UV Light (10 second stun), camera flash (5 second stun), door slam (instant reset to patrol).
  • Spawn locations: random puddle spawn across factory floor — see Night 2 modifiers for stack overrides.

Full deep dive on The Stalker page.

Pest stat block

Spawns from 02:30 on Night 2 and 00:00 in Spirit Helper memory.

  • Cable chew damage: 5 per second while a floodlight cable is cut.
  • Grab damage: 25 on window grab. Triggers a downed state.
  • Phase reveal order: eyes → half body → full body → breach.
  • Audio cues: cable chew (idle), tapping (active), knock (immediate before grab).
  • Stun tools: flashlight flash (instant reset), Flame Trap (Christmas event only).
  • Spawn locations: vents, windows, roof cables — see The Pest page for full route.

Husk stat block (Night 3 Worker split)

Spawns from 00:00 on Night 3.

  • Patrol damage: 25 on direct chase catch.
  • Door break: 60 damage if a marked door breaks.
  • Audio cues: heartbeat (proximity <12 meters), door slam (post-mark).
  • Stun tools: Shotgun (3 stuns per night, 5 second stun each), Flare Gun (3 second stun).
  • Behavior: patrols cabins in a fixed loop, breaks marked doors, retreats to dark zones if flashlighted.

Spider stat block

Spawns from 01:00 on Night 3.

  • Lunge damage: 35 per lunge, applies mark to target.
  • Mark effect: marked player is auto-targeted by Husk door breaks until 6 AM or shotgun stun.
  • Audio cues: ceiling skitter (proximity), hiss (lunge telegraph).
  • Stun tools: Shotgun (4 second stun), Flare Gun (instant retreat), Spider Sense gamepass (dodge window).
  • Spawn locations: cabin windows, the Lodge roof, the Bunker hatch on certain reruns.

Abomination stat block (Bunker boss)

Spawns from 00:00 in The Bunker memory.

  • Chase damage: 40 on contact.
  • Bed minigame: if a player hides in a bunker bed with a heartbeat meter, Abomination spawns behind and triggers a QTE.
  • Sound meter threshold: above 50% ambient noise lures Abomination into the room.
  • Audio cues: heartbeat (proximity <15 meters), distant moan (idle), heavy slam (telegraph).
  • Stun tools: camera flash (8 second stun), Flare Gun (5 second stun), closing the door (3 second reset).
  • Behavior: hole spawns, patrols the bunker tunnels, retreats to dark zones.

Undead Pumpkins (Graves modifier)

Spawn during Night 3 only when Graves modifier is active.

  • Explosion damage: 15 on proximity detonation.
  • Throwing damage: 8 if a player is hit by a thrown pumpkin.
  • Spawn timer: 12:00, 13:00, 14:00 in camp zones.
  • Audio cue: pumpkin giggle.
  • Counter: avoid or shoot from range. Pumpkins do not pursue players.

Lakeview Ghost (Halloween 2025)

Year-round spawn on Lakeview Camp map after the November 23, 2025 cleanup patch.

  • Damage: none.
  • Kill: not possible.
  • Audio cue: low-frequency hum.
  • Spawn window: any night from 21:00 to 04:00.
  • Interaction: triggers the whisper route when Cabin 3 camera conditions are met (see Lakeview Ghost page for full trigger list).

Player / lore stat blocks

Entities without combat stats:

  • The Miner — Playable protagonist in The Bunker memory. Camera and Flare Gun tools only.
  • Soldiers — Off-screen story presence. Appear in Bunker ending audio only.
  • Delusion — April Fools horror prank. Psychological damage via screen effect, no death.
  • Jerry — April Fools replacement for Mutant. Slow player by hunger bar; players must find kitchen noodles.
  • Winterhorn — Christmas replacement for Mutant under Blizzard modifier. Antler attack animation, slow chase.

Damage scaling by night

NightAverage anomaly HPAverage player HPDifficulty tag
Night 11 (one-shot)100Tutorial
Night 21 (one-shot)100Mid
Night 31 (one-shot)100Hard
The Bunker1 (Abomination tanky 3-shot)100Boss
Endless Wave 101.5× damage scaling100Hardcore

There are no headshot multipliers in Residence Massacre. Damage scales only by night phase and modifier stack.

Stun tools cheat sheet

ToolSourceStun durationStack count
Flare GunItems (Hello World badge unlock)5–8 s1 per shot
UV LightNight 2 default spawn10 sUnlimited battery
ShotgunAmmo crate5 s3 stuns per night (per anomaly)
Camera flashTablet8 sUnlimited battery
Flashlight (panic)Default1 sUnlimited
Door slamCabin / officeInstant resetUnlimited
ClosetResidence5 s safeUnlimited

Frequently asked questions

Is there a full HP scaling chart per anomaly?

Not in public docs. Tea Studio keeps raw HP tables internal. This page tracks damage outputs because that’s what survivors see. HP doesn’t matter to a one-shot anyway.

Which anomaly deals the most damage per second?

Night 2 Stalker rampage. 50 damage on touch every 4 seconds during the 90 second rampage window is the highest sustained DPS in the game.

Does the Pest deal damage during the cable chew animation?

Indirect. The floodlight goes dark and The Mutant becomes invisible in that zone. Players get grabbed, not damaged by Pest directly, during cable chews.

What is the easiest anomaly to chain stuns on?

The Mutant. Flare Gun stuns last 8 seconds and the Mutant has the longest stun cooldown before it resumes chase. Pest is hardest — flashlight flashes last 1 second.

Does the Lakeview Ghost contribute to any damage stat?

No. It can’t deal damage. It only triggers the whisper route, which is purely cosmetic.

Where do I report a bestiary error?

Use the in-game report button or the official links page. Tag the report with the anomaly name plus “bestiary” so it routes correctly.